Thursday, July 25, 2024

Vengeance Rising Scenario 4 -- Thriller

 One final push.  This is the grand finale of the Vengeance Rising scenario set.  Time for really big armies and big guns with spooky Draconum as a garnish!

Vengence Rising
Scenario 4:  Thriller

My Lord:

This is a total mess.  That goblin-fondler Amotep-Ra has managed to wake up every dead Drakona minion in the place.  A bunch of 'em are tearing around, but whatever witchery he cooked up to bind them is working at least some and they've decided he's the boss.  The good news is that 'Zak managed to convince some of the stragglers that following Ra is totally bogus and now we have our own little creepy band  In any case, the daft wizard won't let mere proles like us disrupt his schedule and make him late for tea, so we're in for it.  I've grabbed everybody so it's gonna be one helluva shindig.

Regards,
Commander Wulfe Luer


Rules:  Conquest, Vintage
Army Size: 2500+ points  (see below)
(NOTE:  Trying for 3000 points could be more fun if you're using a lot of 2.0 figures, but I've noticed a lot of players aren't really confortable going that big.)

Setting the scene:  Each player may contribute two extra terrain feature to the terrain pool and place one more terrain piece.  Water terrain may be placed.  If available, use the Haunted Graveyard Domain card.  No other domain cards are allowed.

If played after Scenario 3, the winner of the previous scenario may add up to 400 points of figures from the following list to their army:  Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter.  (Note: if you don't have enough of these available, use appropriately macabre non-unique Mage Spawn like Skeletons, Shades, Tormented Souls, etc.)  The loser of the previous scenario may add up to 200 points of figures from the same list.  Figures with these names count as mercenaries and may make formations per the Mercenary rules.

Victory: As per Conquest rules.  If using victory points instead of objectives, figures from the special list above that survive are worth double their normal value.

And there you have it.  Try it out, and get to conquering!



Tuesday, July 9, 2024

Vengeance Rising Scenario 3 - Monster Mash

 Been a few weeks, hasn't it?  Suffice to say, life happened and I wasn't really able to do much besides focus on work and hide in Witcher 3 for a while.  But I'm back, with the third part of the Vengeance Rising scenario set.  

For those just tuning in, the high concept is a 'typical' Mage Knight escalating scenario set, with the twist of adding in a neglected element; in this case the 'undead' Drakona mooks and minions from Dragon's Gate.  While we would see the Drakona themselves were here to stay, and even get the DG big uniques get 'reprinted' in Nexus, we never saw the small fry ever again.  This set is essentially a vehicle to set them loose.  I'm using 'generic' ideas, but players are free to bring their own twist to things.  A warband led by Draconum come to gather up their ancient servants or a Spirit Lord comes to rip them from their resting place for a twisted mirror of their hated Draconum foes?  It''s all up to you!

Vengeance Rising 
Scenario 3: Monster Mash

Lord Stygian:

I report that our project still proceeds.  The ritual you unearthed to raise and bind the ancient undead that haunt this ruin is delivering some returns for us, and we shall have fresh (for a certain meaning) subjects and warriors for your glorious designs.  Unfortunately, there has been difficulties; those meddling elves sent our old friend Luer and his pack of yahoos to bother us, and his Draconum has somehow managed to steal away some of our conscripts in the middle of things.  I humbly ask for some reinforcements so that we renew our efforts and complete the task you set, and see off that mendacious mercenary while we're here.
  

Demi-Magus Shishkebab

Ruleset:  Mage Knight 2.0, Conquest
Army Size: 1200 + (see special rules)

Special Rules:  Each player may bring up to 2 Domain cards and put them into play.  Alternatively, run the Smoke and Fog and Haunted Graveyard Domains.  

Each player may add up to 2 more pieces of terrain to the terrain pool and place one more terrain piece when setting the scene (build up, try some crazy combinations), shallow water may be placed, but deep water may not.

If played after Scenario 2, the winner of the previous scenario may add up to 300 points of figures from the following list to their army:  Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter.  (Note: if you don't have enough of these available, use appropriately macabre non-unique Mage Spawn like Skeletons, Shades, Tormented Souls, etc.)  The loser of the previous scenario may add up 150 points of figures from the same list.  Figures with these names count as mercenaries and may make formations per the Mercenary rules.

Victory Conditions: as per the 2.0 Conquest Rules.

And there you have it.  Now get out there and get to conquering!  

Tuesday, June 18, 2024

Vengeance Rising Scenario 2 -- Ghosts in the Mist

Hello again!  Time for the second scenario for the Vengeance Rising mini-campaign.  This is a little more dangerous for everybody; things are waking up, and they're pretty cranky.

Vengeance Rising, Scenario 2
Ghosts in the Mist

Lord General:  

You weren't joking.  Amotep-Ra has gone daft, and has decided to stir up the local monsters to bolster his forces.  If the Scorned hear about this there'll be hell to pay.  We managed to jump him and make a fight of it, but the ancient dead are waking up.  The only bright side is that they seem to have hell's own hangover.  I aim to give the loonies a few lessons in ballistics, but if you have anybody that knows how to calm the angry dead, send them along.  And some more cash.

Commander W. Luer.


Rules:  Mage Knight 2.0, Vintage
Build Total: 400 points+ (see special rules)

Special Rules:  Use the Smoke and Fog Domain and the Haunted Graveyard Domain.  If played after Scenario 1, the winner of the previous scenario may add up to 60 points of figures from the following list: Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter, while the loser may add 30 points from the same list.  (Designer's Note:  If the figures are unavailable, feel free to substitute suitably spooky Mage Spawn like Skeletons, Specters, Shades, Tormented Souls, etc.)

Setting the Scene:  Place terrain as per the normal rules, except each player places one more terrain piece on the battlefield.  Deep water terrain may not be used.

Victory Conditions:  As per Mage Knight 2.0 rules.

Thursday, June 13, 2024

Vengeance Rising Scenario 1: A Grave Matter

 Hello again, apparently this blog just will not die.  Anyway, have the first scenario of a set I've been banging on.  The core concept is simple; warlords are fighting it out over recently discovered Drakona ruin, and the ancient undead servants are stirring.  The idea to take glossed-over elements and ideas and build something around them, and if there was anything Mage Knight left lying around, it was all the cool monsters the Drakona had to deploy, but didn't, even when the stakes were at their very highest.

Vengeance Rising
Scenario 1: A Grave Matter

Commander:  

A most disturbing report has reached us.  It appears that the Magus known as the Stygian has found an ancient ruin of Drakona origins.  While his intentions are unclear, there seems to be more than simple tomb robbing going on.  We fear that he is planning to somehow awaken and bind the ancient Drakona creatures that rest and guard this place.  Merely stirring these undead could prove a great threat to the region.  You are hereby charged to make haste to this fell place with all the warriors you can muster, and drive the Stygian out.  Be wary, those who sleep here will not see you as friends, and they will be cunning and merciless.  I trust this message and your usual fee--half up front, of course--sees you well.  Please, do not delay.  

Regards.


Rules: Mage Knight 2.0, Vintage
Build Total:  300 points
Recommended Domains: Smoke and Fog or Darkness

Setting the Scene:  The field is dominated by the crumbling ruin.   When creating the terrain pool, add at least 2 more blocking and/or hindering terrain pieces to the pool.  Terrain pieces may be placed within 1 inch of each other, and each player may place one additional piece.  Shallow water may be placed, but deep water may not.  (Note: the idea is to have extra terrain cluttering up the field; if both players agree, feel free to cook up a nice built-up ruin instead of standard rules, just keep it fun and fair.)  Place objective tokens as normal.  

Victory conditions:  As per standard 2.0 rules.

And there you have it.  Fairly straightforward; extra terrain and reduced lines of sight should make for sneaky close-quarters encounters and ambushes.  Go forth and conquer!