Tuesday, June 18, 2024

Vengeance Rising Scenario 2 -- Ghosts in the Mist

Hello again!  Time for the second scenario for the Vengeance Rising mini-campaign.  This is a little more dangerous for everybody; things are waking up, and they're pretty cranky.

Vengeance Rising, Scenario 2
Ghosts in the Mist

Lord General:  

You weren't joking.  Amotep-Ra has gone daft, and has decided to stir up the local monsters to bolster his forces.  If the Scorned hear about this there'll be hell to pay.  We managed to jump him and make a fight of it, but the ancient dead are waking up.  The only bright side is that they seem to have hell's own hangover.  I aim to give the loonies a few lessons in ballistics, but if you have anybody that knows how to calm the angry dead, send them along.  And some more cash.

Commander W. Luer.


Rules:  Mage Knight 2.0, Vintage
Build Total: 400 points+ (see special rules)

Special Rules:  Use the Smoke and Fog Domain and the Haunted Graveyard Domain.  If played after Scenario 1, the winner of the previous scenario may add up to 60 points of figures from the following list: Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter, while the loser may add 30 points from the same list.  (Designer's Note:  If the figures are unavailable, feel free to substitute suitably spooky Mage Spawn like Skeletons, Specters, Shades, Tormented Souls, etc.)

Setting the Scene:  Place terrain as per the normal rules, except each player places one more terrain piece on the battlefield.  Deep water terrain may not be used.

Victory Conditions:  As per Mage Knight 2.0 rules.

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