Hello again, apparently this blog just will not die. Anyway, have the first scenario of a set I've been banging on. The core concept is simple; warlords are fighting it out over recently discovered Drakona ruin, and the ancient undead servants are stirring. The idea to take glossed-over elements and ideas and build something around them, and if there was anything Mage Knight left lying around, it was all the cool monsters the Drakona had to deploy, but didn't, even when the stakes were at their very highest.
Vengeance Rising
Scenario 1: A Grave Matter
Commander:
A most disturbing report has reached us. It appears that the Magus known as the Stygian has found an ancient ruin of Drakona origins. While his intentions are unclear, there seems to be more than simple tomb robbing going on. We fear that he is planning to somehow awaken and bind the ancient Drakona creatures that rest and guard this place. Merely stirring these undead could prove a great threat to the region. You are hereby charged to make haste to this fell place with all the warriors you can muster, and drive the Stygian out. Be wary, those who sleep here will not see you as friends, and they will be cunning and merciless. I trust this message and your usual fee--half up front, of course--sees you well. Please, do not delay.
Regards.
Rules: Mage Knight 2.0, Vintage
Build Total: 300 points
Recommended Domains: Smoke and Fog or Darkness
Setting the Scene: The field is dominated by the crumbling ruin. When creating the terrain pool, add at least 2 more blocking and/or hindering terrain pieces to the pool. Terrain pieces may be placed within 1 inch of each other, and each player may place one additional piece. Shallow water may be placed, but deep water may not. (Note: the idea is to have extra terrain cluttering up the field; if both players agree, feel free to cook up a nice built-up ruin instead of standard rules, just keep it fun and fair.) Place objective tokens as normal.
Victory conditions: As per standard 2.0 rules.
And there you have it. Fairly straightforward; extra terrain and reduced lines of sight should make for sneaky close-quarters encounters and ambushes. Go forth and conquer!
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