One final push. This is the grand finale of the Vengeance Rising scenario set. Time for really big armies and big guns with spooky Draconum as a garnish!
Vengence Rising
Scenario 4: Thriller
My Lord:
This is a total mess. That goblin-fondler Amotep-Ra has managed to wake up every dead Drakona minion in the place. A bunch of 'em are tearing around, but whatever witchery he cooked up to bind them is working at least some and they've decided he's the boss. The good news is that 'Zak managed to convince some of the stragglers that following Ra is totally bogus and now we have our own little creepy band In any case, the daft wizard won't let mere proles like us disrupt his schedule and make him late for tea, so we're in for it. I've grabbed everybody so it's gonna be one helluva shindig.
Regards,
Commander Wulfe Luer
Rules: Conquest, Vintage
Army Size: 2500+ points (see below)
(NOTE: Trying for 3000 points could be more fun if you're using a lot of 2.0 figures, but I've noticed a lot of players aren't really confortable going that big.)
Setting the scene: Each player may contribute two extra terrain feature to the terrain pool and place one more terrain piece. Water terrain may be placed. If available, use the Haunted Graveyard Domain card. No other domain cards are allowed.
If played after Scenario 3, the winner of the previous scenario may add up to 400 points of figures from the following list to their army: Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter. (Note: if you don't have enough of these available, use appropriately macabre non-unique Mage Spawn like Skeletons, Shades, Tormented Souls, etc.) The loser of the previous scenario may add up to 200 points of figures from the same list. Figures with these names count as mercenaries and may make formations per the Mercenary rules.
Victory: As per Conquest rules. If using victory points instead of objectives, figures from the special list above that survive are worth double their normal value.
And there you have it. Try it out, and get to conquering!

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