Today, I want to talk about Mage Knight's resident eco-friendly wild force of nature, sneakiness, and stabbing with all the colors of the wind, the Elemental League. Mage Knight decided to pull out the standard Wood Elf Template and then toss out the snootiness and creepy out Deliverance undertones most fantast fiction likes to trot out in favor of breaking out mini-Ents, centaurs, and the best trolls ever, while actually having the scrotal girth to get out there and smash those evil polluters.
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As the game's fluff evolved, the Elementals proved to be pretty competitive, pulling out a good few wins in story tournaments and establishing a good 'secondary' force for armies. Unfortunately, the League lost big in the Conquest storyline somehow. Bizarrely, it was a lot less a series of defeats in the tournament scene than a pair of developers doing exhibition battles using the Conquest sample campaign. For whatever reason, the Elemental player racked up a complete set of losses, so even pulling a victory in the final game of the campaign would not helped at all (according to the fluff in the Conquest books, it would have made things even worse). This would eventually result in the League being reduced to a faction on the verge of annihilation and riven by dissent. It's all edgy and darkly romantic, but its such a massive change in the character of the group (and by far the biggest overall change in the storyline as a whole) that it comes off as kind of spiteful. It ain't easy being green. Ultimately they're still the best environmentalists in fantasy I've ever encountered.
Crunch-wise, they can be fairly easily split into three big subgroups:
Wylden Elves: Wood elves in all but name, these guys have a lot of ranger-style sneakiness and ambush skills to work with, plus a lot of magical healing support. They tend to be fragile, but make up for it with the aforementioned healing support and being very good in dense terrain. Later expansion mostly added more signature uniques, with the exception of Minions giving us a non-unique sneaky healer with good combat potential, crystallizing the overall concept.
Trolls: Eco-warrior Klingons! Heavily based off Shadowrun trolls (huzzah for Jordan Weisman), these guys are big and hungry for battle. They are more resilient than most of the other League figures, with slightly deeper dials and troll mainstay Regeneration. They tend towards being melee-oriented shock troops, but there's also the awesome Troll Artillerist, that go around with big ol' crossbows and can really ruin the enemy's day. Expansions didn't give a lot besides more uniques and a generic healer that probably played for Washington.
Everybody Else: Centaurs, sprites and constructs. They tend to get lumped together since they're the specialists of the faction and got most of the expansion's attention. Centaurs are mobile strike units, with the ability to move twice or move and attack as one action (a very big deal in MK). Sprites served as support of one kind or another, mostly using magical abilities to screw with enemies. Constructs tended to just be one type of speed bump or another. Only got one signature unique (a centaur) before 2.0.
The League did get some big guns. The only got one Titan, a weird half-Ent half-Ballista in the Conquest set that looked pretty cool but wasn't all that great in games. However, they also got to have MK's dragons. These things were dragon's done right, big multi-dial harbingers of doom. They came in four 'elemental' flavors: Great Fire Dragons that could burninate their way through just about everything, Polar Ice Dragons that traded away some straight damage for the option to lock down whole formations and push them to death, Venomous Shadow Dragons that you put in the woods and ate anybody that came near (kinda crappy offensively, but can be a wonderful defense piece, plus points for being a ninja dragon), and finally the Radiant Light Dragon that acted like a mobile bunker and could leave the forces of darkness quite illuminated and extra crispy. All four also had three different power levels for a bit of flexibility (the usual dragon age categories) are still readily available and affordable from online sources. They are worth nabbing for just about any player out there.
That about wraps it up. All Ur Clicky Base Are Belong To Us!
