Hail and Greetings once again!
Things are actually cooking along very well in my renewed foray into Mage Knight. Hopefully things will progress enough that games and meets will start happening without my instigation (though not without my inclusion).
I still find a bit of bittersweet and very nerdy irony in the fact that I spent more than a decade in something akin to mourning over what I thought was a dead game. In many ways, it is; WizKids had dropped support of it and largely ignored the property except for occasional video game cash-ins or (a supposedly excellent) board game that eventually lost support as well. But at the same time there is a surprisingly thriving market for this stuff. Granted, the prices for many things involved are utter peanuts compared to when the game was active, but stumbling across bidding wars for figures that are almost old enough to drive for a game nobody has heard of is very heartening.
Finding old players that will cart out advancing hordes is one thing, but managing to get new players? Players that want to bring still more new players in? That's simply special, and that seems to be what MK is doing.
With any luck, it'll progress along enough that I can actually introduce the semi-dreaded 2.0 edition and mechanics. I doubt it'll be completely painless, but since there are no tournament rules and regulatory oversight to deal with, the glory of houserules ought to help immensely. For the moment, it is time to bring in the Mage Knight Unlimited ruleset and start running through old-school conquering the way it should be played. Hopefully I can even find my camera and show some pics without resorting to stock images again.
All Your Clicky Base Are Belong To Us!
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