Thursday, July 25, 2024

Vengeance Rising Scenario 4 -- Thriller

 One final push.  This is the grand finale of the Vengeance Rising scenario set.  Time for really big armies and big guns with spooky Draconum as a garnish!

Vengence Rising
Scenario 4:  Thriller

My Lord:

This is a total mess.  That goblin-fondler Amotep-Ra has managed to wake up every dead Drakona minion in the place.  A bunch of 'em are tearing around, but whatever witchery he cooked up to bind them is working at least some and they've decided he's the boss.  The good news is that 'Zak managed to convince some of the stragglers that following Ra is totally bogus and now we have our own little creepy band  In any case, the daft wizard won't let mere proles like us disrupt his schedule and make him late for tea, so we're in for it.  I've grabbed everybody so it's gonna be one helluva shindig.

Regards,
Commander Wulfe Luer


Rules:  Conquest, Vintage
Army Size: 2500+ points  (see below)
(NOTE:  Trying for 3000 points could be more fun if you're using a lot of 2.0 figures, but I've noticed a lot of players aren't really confortable going that big.)

Setting the scene:  Each player may contribute two extra terrain feature to the terrain pool and place one more terrain piece.  Water terrain may be placed.  If available, use the Haunted Graveyard Domain card.  No other domain cards are allowed.

If played after Scenario 3, the winner of the previous scenario may add up to 400 points of figures from the following list to their army:  Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter.  (Note: if you don't have enough of these available, use appropriately macabre non-unique Mage Spawn like Skeletons, Shades, Tormented Souls, etc.)  The loser of the previous scenario may add up to 200 points of figures from the same list.  Figures with these names count as mercenaries and may make formations per the Mercenary rules.

Victory: As per Conquest rules.  If using victory points instead of objectives, figures from the special list above that survive are worth double their normal value.

And there you have it.  Try it out, and get to conquering!



Tuesday, July 9, 2024

Vengeance Rising Scenario 3 - Monster Mash

 Been a few weeks, hasn't it?  Suffice to say, life happened and I wasn't really able to do much besides focus on work and hide in Witcher 3 for a while.  But I'm back, with the third part of the Vengeance Rising scenario set.  

For those just tuning in, the high concept is a 'typical' Mage Knight escalating scenario set, with the twist of adding in a neglected element; in this case the 'undead' Drakona mooks and minions from Dragon's Gate.  While we would see the Drakona themselves were here to stay, and even get the DG big uniques get 'reprinted' in Nexus, we never saw the small fry ever again.  This set is essentially a vehicle to set them loose.  I'm using 'generic' ideas, but players are free to bring their own twist to things.  A warband led by Draconum come to gather up their ancient servants or a Spirit Lord comes to rip them from their resting place for a twisted mirror of their hated Draconum foes?  It''s all up to you!

Vengeance Rising 
Scenario 3: Monster Mash

Lord Stygian:

I report that our project still proceeds.  The ritual you unearthed to raise and bind the ancient undead that haunt this ruin is delivering some returns for us, and we shall have fresh (for a certain meaning) subjects and warriors for your glorious designs.  Unfortunately, there has been difficulties; those meddling elves sent our old friend Luer and his pack of yahoos to bother us, and his Draconum has somehow managed to steal away some of our conscripts in the middle of things.  I humbly ask for some reinforcements so that we renew our efforts and complete the task you set, and see off that mendacious mercenary while we're here.
  

Demi-Magus Shishkebab

Ruleset:  Mage Knight 2.0, Conquest
Army Size: 1200 + (see special rules)

Special Rules:  Each player may bring up to 2 Domain cards and put them into play.  Alternatively, run the Smoke and Fog and Haunted Graveyard Domains.  

Each player may add up to 2 more pieces of terrain to the terrain pool and place one more terrain piece when setting the scene (build up, try some crazy combinations), shallow water may be placed, but deep water may not.

If played after Scenario 2, the winner of the previous scenario may add up to 300 points of figures from the following list to their army:  Whelp Zombie, Whelp Skeleton, Vengeful Ghost, Scalesworn Specter.  (Note: if you don't have enough of these available, use appropriately macabre non-unique Mage Spawn like Skeletons, Shades, Tormented Souls, etc.)  The loser of the previous scenario may add up 150 points of figures from the same list.  Figures with these names count as mercenaries and may make formations per the Mercenary rules.

Victory Conditions: as per the 2.0 Conquest Rules.

And there you have it.  Now get out there and get to conquering!