Here we go again!
Return to Nerdicus Scenario 2 -- Through The Fire and Flames
Just when we thought this was going alright. We managed to see off those other poor fools during that nighttime ruckus, but that damned loony wizard showed up the next days, going on about "burninating the countryside." The boss was already pretty pissed and told the crackpot to go slurp down a chamberpot. The wizard started cackling like it was all a big joke, then yelled "I will smite thee with great vengeance!" and took off. We thought play time with gramps was over. It wasn't. Now half of damned everything is smoldering, and the only way out is forward, and those idiots from last night have appeared in front of us...
Rules: Mage Knight Consolidated "Vintage"
Army Size 400 points, four actions per turn.
Special Objective: The goal of each army is to punch through the opposition. Instead of normal objectives, figures score victory points equal to double their points value if they exit the table edge opposite of their deployment zone (see Exiting the Battlefield in the Conquest rules). If one side has had a figure successfully exit and the other has not, that player is the winner. If neither side has had any figures exit the battlefield, score victory points for eliminated and surviving figures as per the normal rules.
Special Rules: The Smoke and Fog Domain is in play and cannot be cancelled except as follows: After both players have had four turns, roll a six-sided die on the next command phase. On a result of 5 or 6, replace the Smoke and Fog Domain with the Inferno Domain. This Domain cannot be cancelled. If the replacement is not triggered, repeat the roll once per subsequent command phase until the replacement is triggered or the game ends. Both players may use Faith domains.
Setting the Scene: Each player must contribute one hindering and/or one concealing terrain piece to the terrain pool. At least two hindering and/or concealing terrain pieces must be played on the battlefield.
No comments:
Post a Comment