Wednesday, May 2, 2018

Fluffing My Army

You start by tossing your dudes in for 20 minutes, maybe adding in a Snuggle or something...


Oh wait.


I meant adding a name and some backstory.  That's how you fluff an army.  Anyway, it's something that I've been quietly doing since I got into Mage Knight, but very rarely did I actually write anything down.  What little I had was pretty corny Mary Sue horsecrap "This is the leader guy, he's awesome and everybody loves him and he's secretly a high elf and doesn't afraid of anything" yadda yadda.  I'm pretty sure everybody that does any backstory or fiction winds up doing that the first few times.


But it's been a long time now and I've managed to do some semblance of maturing, so hopefully this goes a little bit better.  So here's the new and improved version of my Mage Knight army fluff.


Luer's Raiders


Preferred factions (what most of the army itself comes from):  Heavily Black Powder Revolution, with good representation of Atlantean Empire, Elemental Freeholds, some Draconum and Heroes, and a small bit of Elven Lords (for now; EL is one of my favorite factions but I have a rough time getting enough to make it workable).


Opposing factions (what I don't run, for various reasons):  Solonavi, Dark Crusade, Shyft, and most definitely Apocalypse.


Overview:  The Luer's Raiders mercenary company is a band of hired guns and sellswords that wander the land wrecking faces and smashing evil as long as the loot keeps flowing.  Centered around a cadre of disciplined fighters from all walks of life, this seemingly patchwork band relies on fluid tactics and a lot of firepower to get the job done.  Unlike a lot of other warbands, the Raiders also have a fascination with fortified encampments and fieldworks, creating a solid base to allow heavy guns and sharpshooters to cover the advance of more mobile warriors.  Combined with good use of rough terrain and available cover, the Raiders rake their foes with gunfire and archery before wading in with melee troops.


Warlord:  Commander Wulfe Luer.  Commander Luer is still fairly new to the reins of war, having unexpectedly been given leadership of the company from the late Commander Vargas after the disastrous battle of Fop's Folly.  A natural leader and skilled in the changing ways of warfare, it is yet to be seen if he will learn--or perish--in the bloody college of command.  Represented in-game with Blackwyn.


Other Notable Character: Lootmaster Raines.  Is he a Venithan merchant prince fled from the red-handed politics of his home, a wizard using the Raiders as a means of procuring materials for all sorts of strange alchemy and magically-enhanced metalworking experiments, or just a daft trader with a really good nose for business?  Nobody knows, nobody asks, and as long as the Lootmaster keeps the company supplied and in demand, nobody cares.  Represented in-game with Scholar Maleficius.


More stuff will be posted as I get them organized, like the overall theatre that my group fights in, more characters and if we're all lucky, some backstory for the other armies in the group.

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