Saturday, September 30, 2017

First Blood

Hail and Greetings!


Yesterday was my first battle with my new Mage Knight collection.  Essentially, I nabbed two MK Rebellion Starter Sets (Unlimited is impossible to get for some reason, and 2.0 is something I don't want to deal with without houserules first).  My friend Matt and I opened them up and made armies out what we pulled.


It was just my luck that the boxes yielded a very good pull for the big evil Necropolis Sect faction, with a tough Bone Golem, a tough Grave Robber, a tough Zombie, a Screeching Terror, and a random Nightblade.  Just my luck the 'good' factions were mostly left out.  Matt decided that these dudes looked sufficiently badass (I'll get a stock pic of the Bone Golem for you guys to understand).







Yeah, the baddies get all the really metal stuff as usual.  Matt put together a Necropolis-heavy army while I put together a collection of random scrubs and joined battle.  He made out rather well, eating a few of my units with little resistance, and if the game had been timed, he would have won rather handily.  But then the dice decided they didn't like him and his guys started getting critical misses (which deal damage to the until making the attempt) when he tried to smash some of my scrubs aside and things just fell apart very quickly.  He still picked up the rules very fast and dealt a good bit of damage before it was all said and done. 


My own beat-sticks made out well, though the flotsam backing them up really didn't all that much.  I wound up using a Troll Brawler (think huge hippie Klingons on roids) and Half-Troll Hacker (Grog smack shovel man!) to pretty good effect, with just enough shooty-ness to get things going.


All in all, things went rather well and I am looking forward to more unit and more combat.



Friday, September 29, 2017

The Battle Is Joined!

Hail and welcome to my new blog, covering my latest Dork Side endeavor!


Put very simply, I have decided to return and restart my old favorite miniatures game, Mage Knight.  For those who never heard of it, Mage Knight was the fight real 'collectible miniatures' game, which combined all the awesomeness of conquering tables of traditional miniatures, plus the easy-to-learn-hard-to-master and random kookiness of a collectible card game.  Mage Knight (until the end) was explicitly designed to be played right out the box, with a small, relatively simple rule set, preassembled and prepainted miniatures, and an absolutely minimized amount of bookkeeping.  All you needed was $20 or less, and you're in the game!


Unfortunately, Mage Knight wound up victim to its own success, and after a wonderful little run, the manufacturer made the bizarre decision to create a new edition with the side-effect of rendering everybody's previous collection invalid for tournament play, and to add insult to injury, rebooting all the factions and abilities into completely new versions, so casual players had to choose between houseruling and retooling everything to make it work, or leaving everything behind in favor of the new stuff.  To the surprise of corporate marketing people everywhere, the fanbase was instead alienated and Mage Knight strangled slowly to death.


I was part of that angry fanbase. A few other holdouts and I stayed until the bitter end, and mourned a bit and moved on.  But now, I have decided to return and even bring some friends along for the ride.  It is time to roll them dice and click them bases once again.  This is Mage Knight, and I am your friendly neighborhood warlord!